Random Dungeon Generation in Unity - Part 6 - Modelling the Chamber

Опубликовано: 28 Октябрь 2024
на канале: Richard Hawkes
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Hi, and welcome to my latest series where we get our geek on and start creating randomized dungeons!

Another task we need to get through is creating the "chambers" ie the big rooms. In this part, we'll model them out, import them into Unity and create the necessary prefabs ready for instantiating in code.

As usual, I hope it makes sense, but if not, please be sure to comment and I'll do my best to clear up any confusion.

For those who just want the file (and I wouldn't blame you!) you can import it via this package: https://github.com/lonedevdotcom/Dung...

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