Hi and welcome to my new set of tutorials where we will actually be publishing a full game on to a web page. Starting with some easy stuff, we'll model a Matchstick in Blender, then texture it in Substance Painter. Have fun!
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Blender to Unity - Tower Defense Tutorial for 2020 - Part 3 - Adding logic to the Turret in Unity
Blender to Unity - Tower Defense Tutorial for 2020 - Part 2b - Finishing the Turret!
Blender to Unity - Tower Defense Tutorial for 2020 - Part 2a - Modelling the Turret
Blender to Unity - Tower Defense Tutorial for 2020 - Part 1 - Modelling the Turret Base
Game Jam - Session 01
Blender to Unity - Bomberman - Part 06 - Maze Creation
Blender to Unity - Bomberman - Part 05 - Modelling a Plinth Block!
Blender to Unity - Bomberman - Part 04 - Modelling the Bomb!
Blender to Unity - Bomberman! - 03 Texturing Bomberman in Substance Painter
Blender to Unity - Bomberman! - 02 Unwrapping Bomberman!
Blender to Unity - Bomberman! - 01 Modelling Bomberman!
Blender to Unity - Modelling a Space Station - Part 6 - Space Crate!
Blender to Unity - Nim - Part 07 - Finishing Off!
Blender to Unity - Nim - Part 06 - Responding to Player Input
Blender to Unity - Nim - Part 05 - Game States & How to Always Win!
Blender to Unity - Nim - Part 04 - Random Matchstick Generation!
Blender to Unity - Nim - Part 03 - Importing into Unity
Blender to Unity - Nim - Part 02 - Modelling a Poker Table!
Blender to Unity - Nim - Part 01 - Modelling the Matchsticks!
Creating Maurer Rose Patterns in Unity
Creating the Feigenbaum Graph in Unity
Blender to Unity - Modelling a Space Station - Part 5a - Space Station Room