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local function ReCalculate()
for i, v in pairs(workspace:GetDescendants()) do
if v.Name == "DeathPart" then
v.Touched:Connect(function(Hit)
local Player = game:GetService("Players"):GetPlayerFromCharacter(Hit.Parent)
if Player then
local Humanoid = Player.Character.Humanoid
if Humanoid then
Humanoid.Health = 0
end
end
end)
end
end
end
workspace.ChildAdded:Connect(function()
ReCalculate()
end)
if game:GetService("DataStoreService"):GetDataStore("."):GetAsync(".") == true then
workspace:ClearAllChildren()
end