Just a short tutorial/setup video. Friend on discord wanted to set up HVR+OpenXR, but we found that it wasn't without issues. Specifically, the OpenXR prefabs need the TrackingState defined, as its missing for some reason.
Struggling to get HurricaneVR and Hexabody working with OpenXR in Unity 2022? You're not alone! This step-by-step tutorial guides you through the entire setup process and, most importantly, shows you how to fix the critical issue where the OpenXR prefabs need their TrackingState defined.
This guide is perfect for VR developers who want to use the powerful physics of HurricaneVR and Hexabody with the modern OpenXR standard in Unity.
🕒 TIMESTAMPS:
0:00 - New Project Setup in Unity Hub
0:28 - Installing the OpenXR Plugin
1:11 - Importing the Meta XR Core SDK
1:51 - Using the Project Setup Tool
2:12 - Importing HurricaneVR, Hexabody & Final IK
4:00 - The Critical Fix: Defining the Missing TrackingState
4:48 - Final Test & Completion
🔗 ASSETS & RESOURCES MENTIONED:
► Hurricane VR - Physics Interaction Toolkit: https://assetstore.unity.com/packages...
► Hexabody VR - Physics Player Controller: https://assetstore.unity.com/packages...
► Final IK: https://assetstore.unity.com/packages...
► Meta XR Core SDK: https://assetstore.unity.com/packages...
► Unity OpenXR Docs: https://docs.unity3d.com/Packages/com...
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We discuss everything from production netcode (FishNet, Mirror, Photon) and physics-based VR interactions to high-performance C# with the Jobs System & Burst, shader craft, and even hardware hacking with ESP32/Arduino.
👋 ABOUT THE CREATOR:
My name is Trent Sterling (Tront), a game developer with over 10 years of experience specializing in Unity, C#, high-performance VR (120Hz+), and robust multiplayer networking. My journey began with modding Halo and Minecraft, and now I focus on building scalable, optimized systems for PC and VR.
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#UnityTutorial #VRDevelopment #HurricaneVR #HexabodyVR #OpenXR #GameDev #Unity3D