Just a quick (bad) video explaining how to make a cool-looking room in Godot.
Code and stuff here:
https://github.com/aimforbigfoot/NAD-...
If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea Calabró), changes were made to this icon.
https://commons.wikimedia.org/wiki/Fi...
0:00 - Intro
0:39 - What does a quadmesh or planemesh do?
1:19 - Materials
4:20 - Roughness Property
5:15 - Metalic Property
5:53 - Emission Property
6:40 - Why do you need materials
7:16 - Working with floor materials
8:11 - Fabric materials
8:52 - Outro