WIP Tips and Feedback - Bloodrust by Bouncingbluesoul

Опубликовано: 16 Февраль 2026
на канале: dumptruck_ds
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#quake #retrogaming #gamedesign
dumptruck_ds plays a new work-in-progress map and offers advice, tips and fixes for new mappers.

Links I mentioned in the video:

Quake Mapping: User Interface Tips
   • Quake Mapping: User Interface Tips  
"a hodgepodge of info and tips I glossed over in the original Quickstart video. If you need to determine the opening angle of a door entity - watch this!"

Quake Mapping: Entities Part 3
   • Quake Mapping: Entities Part 3  
"trigger_monsterjump, func_button, func_door and func_plat. Learn more about spawnflags and how to toggle a door open or closed."

0:00 Introduction
1:02 Plathrough begins
3:49 Gameplay tips
5:06 Resume Gameplay
6:24 button issue (related video link above)
7:24 Resume Gameplay
8:04 Tip: Gold Key Door
8:54 Advice: use func_door for lift (related video link above)
10:06 Resume Gameplay
11:43 Secret or not a secret?
13:06 Suggestion: Secret
13:27 Gameplay Resumes
14:55 Tip: Using clip brushes to smooth traversal
17:57 Gameplay Resumes
18:54 Issue: non-integer brushes break stair traversal
19:51 Gameplay Resumes
20:59 Tip: Find missing monsters with Ironwail
21:35 End of Gameplay
21:45 Fix: Texture stretching on mitred brushes
24:39 Final Thoughts
26:46 Subscribe and Links