The Lattice modifier converts the segments or edges of a shape or object into cylindrical struts with optional joint polyhedra at the vertices. Use this either to create renderable structural geometry based on the mesh topology, or as an alternate method to achieve a rendered wireframe effect.
Sometimes completely unknown, the modifiers are very useful during the normal workflow of 3dsMax. These are old videos created with 3dsMax2010 but the modifiers are equal to the latest versions.