First, I will use Maya to set up a Render scene and export a 3D object to be used in Houdini. Then I will use Houdini to create a cool Fluid simulation by using a curve line. Then I will export an alembic simulation from Houdini and import it into Maya. Then I will show you how to render - using Arnold (HDRI) to render a commercial still image. See Timestamps below.
0:00 Intro
2:34 Start of Tutorial
6:27 Start Houdini
36:15 Houdini Cache
44:11 Import alembic into Maya
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#maya #houdini #arnold sidefx #simulation #fluid #particle #pop #dop #commercial #vfx #water #splash #4k #curve #protips
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