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-------- Script --------
local TweenService = game:GetService("TweenService") -- make all the parts the name you that is your part
local RunService = game:GetService("RunService")
local Part = script.Parent
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, -1, true)
local tween = TweenService:Create(Part, tweenInfo, {
CFrame = Part.CFrame * CFrame.new(0,11,0)
})
tween:Play()
local lastPosition = Part.Position
RunService.Stepped:Connect(function (_, deltaTime)
local currentPosition = Part.Position
local deltaPosition = currentPosition - lastPosition
local velocity = deltaPosition / deltaTime
Part.AssemblyLinearVelocity = velocity
lastPosition = currentPosition
end)
--------------- Info ---------------
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