In this Unreal Engine 5 tutorial, you’ll learn how to create a fully functional weapon system from scratch using the Game Animation Same Project Epic Games has released for free.
🎯 What You’ll Learn (Step-by-Step)
Create a pickup & drop weapon system with physics-based interactions
Implement bullet projectiles, line traces, hit impacts, and realistic shooting
Add muzzle flashes, shell ejections, VFX, and custom sound design
Configure aim offsets, reload animations, poses, and movement-aware blending
Build character logic that feels responsive, immersive, and AAA-polished
Final integration into a clean, reusable UE5 project
By the end, you’ll have a complete weapon system ready to plug into any UE5 project.
⌨️ Input keys:
Reload - R
Shoot - LMB
Pickup / Drop - F
📃 Document of the system:
https://locodev.dev/docs/weaponstandard
👉 Download the Full Project on Patreon
https://locodev.dev/p/weaponstandard
Patreon benefits include:
✔ Full UE5 project files from all tutorials
✔ Optimized animations, poses, and curves
✔ Access to all previous systems + weekly updates
📦 Resources Used in the Video
3D Models & SFX Pack:
https://mega.nz/file/TEo3TAYJ#r32qJ7c...
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➡ https://locodev.dev/uecourse
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🎬 Chapters:
0:00 – Introduction & Overview of Features
0:52 – Setting Up the Handgun Blueprint & Physics
5:11 – Implementing the "Has Handgun" Variable & Pickup Logic
10:04 – Attaching the Weapon to the Character’s Hand
14:08 – Dropping the Weapon with Physics
15:30 – Adding Pickup Animations & Handgun Slot Setup
18:43 – Creating the Weapon Holding Pose & State Machine
24:44 – Implementing Aiming & Aim Offsets
31:16 – Building the Reload System & Transitions
37:50 – Adding Arrows for Bullet Direction & Effects
41:02 – Line Tracing for Weapon Aiming
45:48 – Creating the Bullet Blueprint & Projectile Setup
50:15 – Configuring Bullet Collision & Impact Detection
56:05 – Material-Based Impact Effects (Sound, Decals, Particles)
1:04:00 – Organizing Impact Effects with Functions & Parameters
1:17:35 – Shell Ejections & Muzzle Flash Effects
1:22:03 – Integrating Gunfire Sounds & Gun Shoot Animation
1:25:00 – Adjusting Spine Rotation for Vertical Aiming
1:29:00 – Adding Recoil Using Timelines & Bone Transforms
1:37:58 – Final Testing & Conclusion
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#ue5 #gamedevelopment #unrealengine5 #gamedev