Blender 5.0 is here with amazing new features, and one of the most exciting additions is the Scatter on Surface modifier. In this video, I show how it works, how to use custom objects and collections, how to control randomness, rotation, Poisson Disk distribution, vertex group masking, and how to fix overlapping instances.
I’m using sprinkles on a donut as the example, but the possibilities with this modifier are huge.
Hope it helps!