NETHACK: The dev team thinks of everything

Опубликовано: 04 Апрель 2026
на канале: Mr Wendal on games
170,302
5.4k

A quick look at what makes Nethack great.

Art by Brett Ruys, check out his youtube: https://goo.gl/PDUwxC Other games I should really play to explore this kind of interactivity include Dwarf Fortress, the Scribblenauts series and the Divinity series. But they will have to wait for another day. I have a couple of ideas for the next video, I might do another “Choose my next video” … video.

Follow Brett on twitter:   / lunchpolice  

Music by Visager: https://goo.gl/Nqb3ht used under Creative Commons

https://bsky.app/profile/mrwendal-on-...

Notes on artistic license
*1 You have to be polymorphed into a gelatinous cube to eat candles.
*2 You have to polymorphed into a metallivore to eat rings.
*3 You can’t bribe or romance orcs, but you can some other enemy types.
*4 There’s no water shield in Nethack, but this is a great way to represent intrinsic fire resistance.
*5 Breathing fire is not in the game. Mostly you get resistances from eating corpses.
*6 There’s no raft in nethack. To cross the sea you can use levitation, water walking boots, freeze the sea and walk over, push boulders to make a bridge, or get water breathing and just walk underwater. See, how cool is that!

Videos used under Creative Commons by jbob:    • Nethack #006 - Everything Went Better Than...  

and radio4active:    • VT100 Nethack