TUTORIAL - How to make a fantasy footage from a regular video (After Effects, Cinema 4D, Unreal 5)

Опубликовано: 15 Июнь 2026
на канале: VFXForEveryone
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Content of the video:
00:00:00 - 00:00:48 After Effects - camera 3D tracking
00:00:49 - 00:02:05 After Effects - make solids (preparation for our path)
00:02:05 - 00:04:31 After Effects - rotoscoping
00:04:31 - 00:06:30 Cinema 4D - scene and saving
00:06:30 - 00:07:49 Unreal engine - blank project and Datasmith plugin
00:07:49 - 00:10:54 Bridge - Quixel Megascans - Checkcing assets
00:10:54 - 00:17:35 Unreal - build our first path
00:17:35 - 00:19:45 Unreal - first test render
00:19:45 - 00:31:11 Unreal - build whole path
00:31:11 - 00:40:40 Unreal - tweaking path and some details
00:40:40 - 00:53:23 Unreal - some free water materials
00:53:23 - 01:07:43 Unreal - build fantasy word from Quixel Megascans
01:07:44 - 01:12:38 Unreal + After effects - tweaking and test render
01:12:39 - 01:20:11 Unreal - quixel megascans - european trees (Marketplace)
01:20:12 - 01:34:18 Unreal - fooliage and cgtrader assets (Hogwarts)
01:34:19 - 01:34:28 Final footage

In the video you will find the entire process of how I created the final video. At the beginning, it involves tracking the 3D camera in after effects, then processing in Cinema 4D, exporting and importing to Unreal engine, and then building the entire scene in Unreal engine. It's my simple process and instructions on how to process something similar. Of course, there are certainly many more ways than that, but this one is relatively simple and fun ;)

I hope that the tutorial will bring you at least something and you will gain some new knowledge.

Dolezity is just the beginning of the video - processing in after effects, then export and import to Cinema 4D and transfer to Unreal engine. The rest of the video is basically the creative process I went through - searching for assets, placing them in the scene and testing renders.

The dragon and castle are from cgtrader.com and the other assets are from QuixelMegascan.

As for the final post-production work, the tutorial doesn't include how it was done additionally - it's up to everyone how to edit or color it in the end :)

This procedure can basically be applied to any type of video

#tutorial #vfx #unrealengine #cinema4d