#unity #unity3d #gamedev #shaders #shadergraph #procedural
Let's see how we can use Unity's node-based shader editor, the Shader Graph, to create a simple URP adaptive grid shader with tweakable cell size, stroke thickness and colours :)
🗒 Text version on Medium: / creating-a-procedural-grid-shader-in-unity
🇫🇷 Watch in French: • Créer une grille procédurale en shader URP...
00:00 - Introduction
01:13 - Generating a grid
08:02 - Adding some colours
10:30 - Handling transparency
13:01 - Conclusion