Creating a procedural grid URP shader (Unity Tutorial 🇬🇧)

Опубликовано: 04 Июль 2026
на канале: Mina Pêcheux
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#unity #unity3d #gamedev #shaders #shadergraph #procedural

Let's see how we can use Unity's node-based shader editor, the Shader Graph, to create a simple URP adaptive grid shader with tweakable cell size, stroke thickness and colours :)

🗒 Text version on Medium:   / creating-a-procedural-grid-shader-in-unity  
🇫🇷 Watch in French:    • Créer une grille procédurale en shader URP...  

00:00 - Introduction
01:13 - Generating a grid
08:02 - Adding some colours
10:30 - Handling transparency
13:01 - Conclusion