New Combat System, New Items and Tattoos - Conan Exiles

Опубликовано: 01 Октябрь 2024
на канале: smskcntr
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TestLive Patch Notes: Combat (23.02.18)
IMPORTANT INFORMATION PLEASE READ

Combat

Gather your weapons and don your gear, the combat revamp is here! We're very excited to share with you all the first iteration of the new combat. There is a lot to uncover and learn about your weapons and the attacks they now deliver:
Each weapon type has their own specific attacks and properties.
You will have light and heavy attacks. Heavy attacks, for example, use more stamina than light and are slower, but deal more damage.
Chain attacks of 4 can be made using any variation of heavy and light attacks but watch your stamina!
Dodging can be done in any direction now as well as be done in the middle of your attack to cancel it. This will still take stamina to do.
Once your stamina completely drains, you won't be able to attack or dodge until full again.
Certain weapons, like the dual daggers, allow you flip backwards when pushing the block button (CTRL button by default). Throwing weapons, like the javelin, will let you hurl it towards them.
Kicks have also been implemented and work when you're equipped with a two-handed weapon or one-handed weapon with no shield. Use these to your advantage, as they can interrupt enemies! This is done with the default CTRL button as well.
You can sprint with weapons/shields/tools again! Depending on your weapon, they will have different sprint animations.
Enemies have their health displayed to allow you to adapt and think about your attacks.
Target lock has been added! It can be toggled using the Q keybinding by default. When using this, you will face your opponent and can be switched between different enemies. This works at 20 meters max range. This has received several camera improvements on the internal builds which will be put on TestLive at a later date. We have also added server settings to turn off target lock on the server so server admins can decide the type of experience they want to offer. But it is not available in this build.
Weapons can deal status effects that can stack up to five times. A yellow trail, for example, will inflict a cripple debuff. Weapon trails have been tweaked on internal builds to look better visually. We have also added a GUI option to turn off weapon trails completely.
Note that you're not the only one with these new skills; humanoid NPCs will also use new combat against you so make sure you've practiced. They can be quite unforgiving otherwise!

New Interfaces

The first thing you may notice when first logging in is the display. Health and stamina are now shown as bars as they're essential to manage especially in combat. Stamina will replenish over time when not attacking or dodging, but you'll see that health does not! This is where your kicks and dodges will come in handy to avoid incoming attacks. There are multiple ways to gain back health which include eating cooked food, using bandages, using potions, or unlocking certain perks.

You will see the newly added perks in your attribute window. Spending enough points in certain attributes will unlock advantages that will benefit you in the brutal lands; for example, the first perk unlocked in the "vitality" doubles your breath timer when underwater.

Your feats window is also newly updated! Objects are now sorted and organized for easier navigation.

A new tab called "stats" has been added. Here, you can get down to the numbers and see how effective you are against the environment both offensively and defensively. It will also display any buffs/debuffs your character has.

Patch Notes:

TL;DR
When swimming, you will stay at the surface. Pressing default "C" will make you dive.
New Tool: Skinning Knife. Use this to gather hide from animals.
Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
The keybinding for opening the admin panel is now SHIFT + INSERT.
The CTRL + RMB icon will now remove itself from the map when you're no longer an admin.
Slowed down archers backing away when shooting/reloading.
Fixed a case where your corpse in singleplayer would fall through the ground, making it impossible to retrieve gear and loot from it.
In local play admin is no longer on by default, you can turn on admin by clicking the corresponding button in the server settings tab.
Thralls on the Wheel of Pain have regained their legs.