Living Settlements | The Age of Heroes: Chapter One | First Review | CONAN EXILES

Опубликовано: 16 Июнь 2026
на канале: smskcntr
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Living Settlements | The Age of Heroes: Chapter One | First Review | CONAN EXILES
#conanexiles #conanexilesageofheroes #survivalgames

Will the workers consume items like food and other resources from my base?
They won’t consume items to fulfill their needs, but they can be given food and healing wraps/potions as all thralls could before. They can also take food from a thrall pot if available.

Will guards continue guarding or will they wander around like workers?
Archers, fighters, and performers will stay put and continue emoting as you set them. Only workers will have needs and act on them.

Will workers be able to use elevators, open doors and gates?
We don’t have plans to allow them to use elevators. Worker followers will wander on a valid direct path from one place to the other. They will, on the other hand, be able to open doors and gates to go about their business.

What happens to thralls stored in chests/fridges?
Workers that are stored in chests/fridges before the update will remain stored until you place them in the world. Once placed they cannot be itemized again or stored away, equal to the current system for fighters, archers, and performers.

Do we need to place one thrall per station?
As soon as the worker joins your clan (aka. is placed on the ground) their bonuses will apply and they will be visible in all profession-aligned stations within 50m of them. (As a reference, a foundation block is 2,56x2,56 meters.) For example, a newly recruited blacksmith would appear on the blacksmith’s bench, the tinker’s bench, and so on. Therefore, one thrall of each profession is enough to cover several stations at once.

Are crafter thralls that are set to follow affected by the DBNO rules?
Yes. Crafter thralls downed in battle will await for you to restore them back to health. Up to 3 strikes within the system timeframe before they die permanently.

Players usually trade and gift thralls to others while they are still itemized, will this still be possible?
As long as they aren’t placed in the world, they will be an item that can be traded just like any freshly converted thrall.

Will the thrall cap change with the update?
Our team is testing the performance around the living settlements extensively, and if we decide to reduce the thrall limit, we will make sure to announce it beforehand. It would also only be enforced on official servers. At the moment, we’re hopeful that it won’t come to that, as the animations only occur when a player is nearby.

What will happen to existing followers if workers exceed the thrall cap on official servers?
You won’t be able to place workers that exceed the thrall cap. When the update goes live, all crafter thralls will still be inventory items that will need to be placed into the world, which will obey the existing thrall caps.

Can we control which beds, chairs, and other placeables we would like for them to use?
There is no direct control or toggle at this moment for this level of control, but as stated above, you could potentially limit their access by planning on where to build your workshop and installations to fulfill their needs.

Could we set up specific behavior for workers - do this, stay here, emote?
Their “need” will prevail over any player’s command. Emoting isn’t removed, but since followers override it almost immediately, they effectively can’t do it.

Is there any particular reason why we want workers to be able to fight?
The purpose of Living Settlements is to make things feel more organic, natural, and immersive. They’re humans just like everyone else, as they always should have been. Protect them, or let them fight, that’s up to you, Exile.



Timeline:
00:00 Intro
00:08 Base Build
01:00 Bench placement, chairs, beds, etc.
02:34 Functioning with Questions and Answers
05:36 Overview, Some findings
09:00 Outro

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Music Name: Elephant Warrior Girl | simsek music
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