Live Link Face updated with built in face calibration for Virtual Production

Опубликовано: 17 Май 2026
на канале: Greg Corson
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Live Link Face was just updated with Unreal Engine 4.27. The new version has some improvements to the way the face is handled to make it look more natural with fewer manual adjustments. You can calibrate it to the natural resting pose of your face with just one button.

This works fine with Unreal Engine 4.26 and Unreal Engine 5.0 as well. Overall works great and is much easier to use now. It works best with the phone right in front of you but you can also calibrate it with the phone to one side if you want to have a clear view of the screen.

Just remember if you have added "modify curve" nodes to your animation blueprint you don't need them any more with this, take them out.

0:00 Introduction
0:18 One button face calibration
0:41 Other improvements
1:00 Compare to my older video
1:08 Other uses for calibration
1:45 Getting the new version
2:30 Do a calibration
3:45 Remember to remove any manual calibrations!
3:57 In closing

Latest Release of my VPStudio sample project: https://github.com/MiloMindbender/UE4...

To see a lot of the tools and gadgets I use all in one place, check out my page on Amazon. Check back often as I'm still building the page. As an amazon affiliate I earn a little money to support the channel if you order from these amazon links, there is no extra cost to you. Some things may be cheaper in local stores.

https://www.amazon.com/shop/gregcorson

#virtualproduction #unrealengine #livelinkface