Part 6 of 8 of a character modeling series where we UV unwrap our character to prepare the model for texture painting in Blender 2.8.
Chapters
0:00 Introduction
0:13 Our Goal
0:23 UV Unwrapping the Head
5:34 UV Unwrapping the Body
9:00 UV Unwrapping the Fingers
9:20 UV Unwrapping the Hands
11:35 UV Unwrapping the Armor
15:30 Packing the UVs onto one UV Map
17:35 Wrap-up
Series Links
Part 1: How to Base Mesh - • Blender 2.8 Character Modeling - Part 1 of...
Part 2: How to Join & Sculpt - • Blender 2.8 Character Modeling - Part 2 of...
Part 3: How to Base Accessories - • Blender 2.8 Character Modeling - Part 3 of...
Part 4: How to Detail Accessories - • Blender 2.8 Character Modeling - Part 4 of...
Part 5: How to Head & Body Retopology - • Blender 2.8 Character Modeling - Part 5 of...
Part 6: How to UV Unwrap - • Blender 2.8 Character Modeling - Part 6 of...
Part 7: How to Texture Paint - • Blender 2.8 Character Modeling - Part 7 of...
Part 8: How to Rig & Composite - • Blender 2.8 Character Modeling - Part 8 of...
Let's Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: Russell Midfield
Discord: russellmidfield#9667
Music
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