Part 4 of 9 of a beginner character course where we make a Unity game character in Blender 2.9. In this part, we UV unwrap the character to optimize it for texturing and baking of the normal and ambient occlusion maps.
Chapters
0:00 Introduction
0:35 Sculpting Details and Skin Pattern with Multi-resolution Modifier
1:52 Extruding the Masked-Off Skin Pattern
2:29 Adding the UV Grid Image Texture
5:10 UV Unwrapping by Marking Seams
10:51 Maximizing the UV Space with UV Pack Islands
12:45 Wrap-up, Next Video, & Shoutouts!
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