NOTE: The lines assigning the vertices and triangles in the code (lines 57 and 58) should be outside the 'for' loop.Quickest fix is to move the } at line 60 up to line 56. /NOTE
Continuing last week's launch arc tutorial with a custom 3D mesh based on the arc's values. Assumes a basic understanding of mesh objects in Unity, along with the launch trajectory algorithm from the previous video.
Launch Arc 2D tutorial: • Rendering a Launch Arc in Unity
Custom 3D Mesh series: • Making Custom 3D Objects
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