Procedural Buildings, Part 1: Overview

Опубликовано: 05 Март 2026
на канале: Board To Bits Games
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In this series we'll look at procedural generation by implementing a building generator in Unity. We'll cover the fundamentals of procedural generation, along with Unity specific techniques and best practices.

Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access.

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Music by Priscilla Snow http://ghoulnoise.com