In this tutorial you will learn how to generate SubSurfaceScattering (SSS) or Translucent Effects in V-Ray. We will go through basic theory of why this effect occurs in real life, talk about how your scene should be set up and displore various options that V-Ray offers to generate this kind of effect. We will check how to use the standard V-Ray Material and then explore more advanced options such as VRayFastSSS2 and the VRayALSurfaceMtl that was ported from a shader originally for Arnold.
I am using 3ds Max and V-Ray 5 but the techniques here shown can be also used in earlier versions of V-Ray, such as V-Ray 3 or NEXT.
Chapters:
00:00 - Introduction
00:14 - SSS Basics
02:57 - Ressources
03:41 - V-Ray Material
14:09 - FastSSS2 Material
21:35 - ALSurface Material
26:10 - Outro
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Free Emily2 Model and Textures:
https://vgl.ict.usc.edu/Data/DigitalE...
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/ jonasnoell