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This is a little montage of some testing sessions by Emil Klingberg.
He sculpts this dwarf as a test subject from start to finish, completely in Kodon, then textures and renders it externally using 3ds Max, Vray and Substance painter.
The tools and the UI in Kodon are being changed at the moment, so the next update won't look like this, but we thought it was a good process to show anyway.
More tutorials are coming soon, both small and in depth ones.
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