http://unrealphd.com
Added some animation to the lower jaw and teeth to give more breathing or biting motion..more animation in the mouth area to draw the eye and look more realistic as a looping animation.
Several of us on the UnrealPHD worked on parts of this Ogre Shark, starting with basemesh modeling by Jahan Zaid, Anthony Bonnet, and Jurij Gantar, and final model, sculpt, texture, rigging, and UDK conversion by our character artist Andy Braun.
You can see the rough maya viewport render with Andy's Texture in this clip: http://www.youtube.com/user/UnrealPHD...