This release introduces the ability to import animated FBX,
glTF, and GLB files into Twinmotion to create more advanced,
bespoke, and believable experiences. The Early Access feature
includes support for both static mesh and skeletal mesh
animation, and offers the ability to loop clips, delay their start,
and trim in and out points. For skeletal objects that have several
animations, you can also choose which animation to play.