Audio Visualiser in UE4

Опубликовано: 14 Февраль 2026
на канале: Relectro
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For this project, I tried using audio input to generate procedural visuals in real-time in UE4. The generators' parameters are all exposed to be tweaked easily at runtime, so we can have various results with different numbers. The look of the scene is also easily changeable with instanced shaders parameters and the post-process.

I was greatly surprised when I programmed the dancing cube array part, as I realised my blueprint skills are coming along nicely.

If I get to have some more time, this is really something I would like to push further with different visual possibilties (simulations, particles, funky shaders, etc.)