Rage's Ninja Handbook Volume 1 - Chapter 2: Combos

Опубликовано: 31 Март 2026
на канале: Jake, I guess
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Welcome to Chapter 2! We'll be looking at how combos work.

Unlike most fighting games, which have individual buttons assigned to different types of punches and kicks, all of them have been placed on one button for the STORM series. This makes it much easier for new players to complete a full combo as opposed to wildly mashing one mid-punch over and over.

Each piece of your combo is broken down into individual "sections". When you reach the end of your "intro" section, you can decide what the next section is by what you're doing with your left analog stick. Once you've decided, you can't change mid-combo unless you reset your combo somehow, and redo the intro section first.

Grabs are useful for an opponent that has their guard up, and is the best way to punish it. Keep in mind that when I show off grabs in the video, I have changed my guard button to RB instead of RT. By default, it'll be set to RT.

Tilts are odd. They're just another standalone attack, but they can sometimes link into your combos. For example, Hinata's tilt will lead into her combos if you keep pressing the attack button.

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