DX covers the incredible story of Dead Island 2 with insight from the game's director, David Stenton, of Dambuster Studios.
Special thanks to David Emery, and Lo for playing Dead Island 1 with me.
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Intro/Thumbnail/Title Card art by Azuma Yasuo: / azumayasuo96 & / azumaarts
00:00 - Intro
01:38 - Dead Island 2 History Lesson
04:19 - Dambuster Studios Takes Over
05:38 - Dead Island's Appeal & Identity
09:06 - No Cars
10:03 - What Dambuster Learned From Homefront
11:59 - FLESH System
13:44 - Dead Island 2's Tone
15:20 - Meet The Slayers
16:18 - Who Do You Voodoo?
18:08 - Skill Deck
19:32 - Story Considerations
21:33 - Remote Work Development
23:07 - Marketing and Release Strategies
24:48 - Polish and Performance Analysis Pre-Release
26:40 - Dead Island 2 Releases
28:21 - Credits
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