Everything is 8x speed for the most part. Important parts (first challenge wave, waves 8/12/13) are normal speed. Enjoy.
Important video timers + barebones guide:
3:30 - Setup + Challenge Wave 1 - Ideal setup is turn Grim on, Leng Spec, into Zerk+Apot right before you get pulled (I went late in the video). Mutated barge+Decimate first (got unlucky here, this usually kills), Bleed assault on the next. I did Mflurry for the next, there's probably better options but it worked out. The last 2 position yourself specifically where I did so you can hurricane and quake the remaining two. Use anything else to kill (Claws, overpower if it's up). The wave shown here is pretty lucky IMO and should not have actually worked.
4:48 - Wave 8 - This is the first wave I've had difficulties with; I burst down the north ranger (no real reason why), kill the east Mej. This lured the west Mej into the northwest, though I didn't realize this at the time. Likely optimal to run south (instead of north like I did) and burst down as many Xils while the Mej is blocked and abuse the southeast lure to finish up. Cade/reflect/immort as needed. Eating here is ok.
8:12 - Challenge Wave 2 - Zerk and DPS rotation, nothing special.
8:15 - Wave 11 (Double Jad) - Southeast lure, kill the Kih asap, then the Mej's that get lured. The rest is fairly simple. Be aware of Jad's melee attacks.
8:52 - Wave 12 - Southeast lure, kill the Mej ASAP, pray Range try to burst the Xil down. Focus Kih's when they get close enough, they do the most damage. After killing the Kih I opted to take the Mej that got lured in front down, might be a better option but this worked well enough. Again, Cade/reflect/immort as needed. Eating here is ok. General priority I use from high to low is Kih-Xil-Mej but this can change based on how well you lure.
10:33 - Wave 13 - Southeast lure and hug the wall. DO NOT MOVE EAST OR THE XIL WILL UNLURE (as you can see in the video). The ideal scenario is kill the KetZek, then kill the Mej's that gets lured to you, then it's safe to unlure the Xil to the north by running east. You can see in this I just say fuck it, cade and burst the xil down after he becomes unlured, and proceed as normal afterwards.
13:18 - Challenge Wave 3 - Barricade with a t90 shield on.
13:21 - Triple Jad - Northeast lure, there's nothing special about it. All the Jads get lured perfectly in this position so you can take them on 1 at a time.
13:40 - Haar-Aken - Take your time, clear the tentacles on either the north/south side of the arena. He usually spawns on the West first. Do not stop moving and when it Haar-Aken is bombarding you, just run straight north/east/south/west of your current position and you're fine. Avoid the adren draining lava if possible. Slow and steady, don't throw this late.
15:02 - TzKal-Zuk - Effectively the same as normal mode, just more health (not a problem for melee, generally don't need to eat here). His rotation is geothermal burn, 3 autos, sear, 3 autos, quake, 3 autos, empowered magic, 3 autos, Igneous rain, 3 autos and repeats from start. Freedom the geothermal burn. For sear, run underneath him (or bladed dive at a timing I haven't got down yet) until the stacks are off your bar. Use bleeds as you're doing this. Once cleared, drink a restore. For quake, it's the same thing as sear, just be aware you might run into a quaked spot, this is fine, just lure him out of it (don't run too far or you'll get hit by his magic autos), and freedom asap once off cooldown. Disruption shield the empowered magic, it will hit a 3-4k initial hit in 3 piece TMW if you don't. Use anticipate before you get pulled during igneous rain and soulsplit health back off minions as needed. Rinse repeat until 100K health.
18:41 - Conduit of Ful - This is much easier than I expected. Key here is bring a Super Energy potion, you only need 1 dose (or have the Endurance relic on, you're choice). General idea is recognize the timing for each fireball and right as it fire off, run back towards to pylon and get a few hits in as you run by. Abuse bleeds via TMW Spear, Mutated Barge, etc. Once you get the timing down it's not hard. Soul split everything, since you might get tagged for 1k here and there, not the end of the world. Never stop running, if you find your run energy getting low, sip your super energy and you're good to go. Every time you drop the conduit to 0, Zuk will fire a hit back that pretty much always kills, so disruption shield the first making sure it doesn't get sniped by a stray bomb, reso the next and so on. Immortality, Reflect, and Barricade also work but I'd save these in case you're put in a shitty spot. I barricaded at the end to confirm the kill. Take the conduit down 5 times, congrats on the kill.
DISCLAIMER: I AM NOT VERY GOOD AT THIS. YES YOU CAN PROBABLY DO BETTER THAN ME. NO I DIDN'T NEED TO CAMP SCYTHE AS MUCH AS I DID.
Need to work on Adren usage overall.