How to adjust your own modular system Unreal Engine 5 | Games By Hyper Use Case Example

Опубликовано: 28 Март 2026
на канале: Games By Hyper
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Some people may ask: How can I just use only your base of a system? How can I skip assigning all your extra components to my own character? Why is it even there?

It is actually quite simple and it is very useful.

I tried to implement everything as complete as possible, but also as interchangeable as possible.

E.g. If you want to pickup an item, you want it to be added to your inventory. I have already implemented that and included the logic. However, if you want to implement your own, it should be fairly easy. You can simply delete my inventory component and check out all the places where I use the reference to an inventory component: e.g. on interact, try add to inventory. This should be replaced with a function of your own inventory if desired.

Basically, all the pointers to other components are pointers for you to make choices on integration possibilities. And each of the integration possibilities, you can choose to keep it, delete it, or replace it.

⏱️ Time Stamps:
00:00 Intro
00:50 Example of separate non-core functionalities
02:54 Non core vs Core Functionality Migration
04:58 Check functionalities after migration and solve potential errors
08:12 Your own project example
09:02 Testing own functionalities and debugging damage
11:50 Code bypassing, replacing or deleting
14:06 Testing own functionalities and debugging Interaction
18:00 Your own inventory System example function replacement
20:50 Recap and generic pointers
22:40 Outro

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Recommended Playlists:
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Tutorials:    • Tutorials  

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💬 About Games By Hyper.
We are your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.

Hyper empowers creators worldwide by developing modular components for your game. Our goal is to assist your game project, allowing you to concentrate on its core elements while we furnish you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision.

Quality First
Excellence is our standard, and we adhere to core principles that position our assets at the top of what's available.

Key Features:
• Comprehensive and Adaptable: Our products include the most common use cases across various game types, ensuring completeness and flexibility.
• Data-Driven Approach: Easy adaptation is facilitated through a data-driven approach, offering spreadsheets for convenient mass edits.
• Seamless Integrations: Our assets seamlessly integrate, ensuring flawless migration.
• Blueprint-Exclusive Design: Accessible to both you and your entire team, our assets are designed exclusively in blueprint format.
• Extensive Documentation: From detailed code comments to post-verification documentation, we strive to provide comprehensive insights into the workings of our systems. Our aim is not only to explain what happens but also why, fostering a learning environment for you.
• Production-Ready Assurance: We commit to delivering assets that are ready for seamless integration into your production environment.


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