How to implement an attribute points system into MST Pro with the Level Manager UE5 | Games By Hyper

Опубликовано: 28 Март 2026
на канале: Games By Hyper
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In the current multiplayer survival template, you could add your own functionality and even use other Hyper modules like the skill level manager. If you want to implement new functionality, you can dive into the code and think out your own architecture. I am showing in this video how you can achieve something like that. In this specific use case, we will make an attribute point system together and I bring you along in my thought process.

Hope this helps you out and that you enjoy the video!

⏱️ Time Stamps:
00:00 Intro
00:31 UI Structure
07:20 Add Attribute Point text and bind
10:00 Initial test to process attribute point on click
13:10 Improve after initial test
19:00 Collapse to scaleable function
22:00 Testing and outro

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