Animated Score Text [Snake Rewind Ep 6]

Опубликовано: 31 Август 2026
на канале: Let's Reinvent the Wheel
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💥 In Episode 6 of Snake Rewind we bring the score text to life with animated feedback that reacts every time the snake grows.

It's a subtle detail but it adds a huge boost to the game's feel. With a wiggle and a bit of scaling the static “LENGTH: N” label becomes a satisfying reward loop tied directly to player actions.

🎮 What we cover:
Drawing the score label with a custom arcade font
Centering and aligning text correctly
Animating scale and rotation when the score updates
Resetting the animation smoothly with a timer and lerp
Making the UI feel connected to gameplay

This is one of those polish layers that takes minutes to code but adds hours of player retention.

📺 Full Snake Rewind Series Playlist:    • Snake Rewind: Building a Retro Snake Game ...  
📖 Companion Blog Post: https://letsreinventthewheel.github.i...
🧠 Source code: https://github.com/letsreinventthewhe...

Snake Rewind isn't just a remake. It is Snake with a twist:
🐍 Clone snakes that retrace your path
✨ Retro shaders: bloom, scanlines, chromasep
🎮 Reactive UI, game feel, and juicy feedback
🎧 Music and SFX polish (hopefully we can find free sounds)

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00:00 Showcasing the expected end result
00:40 Drawing score
03:28 Centralizing score
05:53 Introducing ScoreEffect
07:40 Applying ScoreEffect
09:04 Fix ScoreEffect to apply only to score label
10:25 Fix ScoreEffect rotation origin
13:00 Updating ScoreEffect values based on delta time
17:18 Making ScoreEffect work (upon eating food)
18:50 Extra effect for TileGrid (highlight food's row and column)

#coding #programming #gamedev #raylib #cprogramming #uianimation