It's time to pick up the carrots and put them somewhere else!
In this video I show you how to pick up the carrots and carry them elsewhere in godot 3D.
This is Part 2 of How to Pick up and store Items.
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And if you would like a video about a game mechanic, leave a comment about it.
📜 Note
GitHub: https://github.com/derdrache/tutorial...
Part 1 - Raycast selection with object outline: • raycast selection with object outline - Le...
Part 3 - How to store items on a cupboard : • How to store items on a cupboard - Learn G...
💎 Assets
https://kaylousberg.itch.io/restauran...
🎵 Music credits
"Ancient Winds" from Kevin MacLeod
❤️ Support the Channel
Ko-Fi: https://ko-fi.com/devdrache
🎬 Video Chapters
0:00 - What you can expect
0:15 - Set carrying position - Character scene
0:55 - player code
1:58 - change Object to CharacterBody
2:15 - object code: add pick up
2:47 - object code: handle collision and outline
3:02 - add gravity
☠️ Difficulty Levels
Beginner: Very few and simple code - For everyone
Beginner 2: More code but still quite simple
Advanced: Basiscs must be in place, simple code is over
Advanced 2: now things are getting wild :)