In this tutorial I add a C# script to open and close the door when an FPS player enters a trigger.
I have added the code below but it wouldn't let me put the word Animator in angle brackets, these are the brackets above , and .
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class doorscript : MonoBehaviour {
private Animator _animator;
// Use this for initialization
void Start () {
_animator = GetComponent Animator(); //put Animator in angle brackets
}
void OnTriggerEnter(Collider other)
{
if (other.tag == "player")
{
_animator.SetBool("open", true);
}
}
void OnTriggerExit(Collider other)
{
if (other.tag == "player")
{
_animator.SetBool("open", false);
}
}