This is a tutorial showing how to use the new Stochastic Sampler2D node for the Unity Shader Graph. This node should be available in the asset store soon, and adds Stochastic Sampling with a Height Blend operator to Untiy's shader graph. This is based off of Erik Heitz Stochastic Sampling with a Histogram Preserving Operator paper and my work in Texture Clustering in MegaSplat and MicroSplat. The advantages of my technique are also discussed at the end of the video.