Better Shaders - Write shaders for URP/HDRP/Standard without going crazy
Опубликовано: 04 Апрель 2026 на канале: Jason Booth
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This is an early look at the new system I'm working on to fix the problems with Shaders in Unity, providing a simple authoring format, compatibility across all 3 render pipelines, and a more modular approach to shaders.