Blender to Godot 4 Pipeline - Part 2: Collisions (Again)

Опубликовано: 20 Май 2026
на канале: Michael Jared
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Check out the NEW video that completely explains all collisions in the addon:    • Blender-Godot Pipeline: Breakdown of Colli...  

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PART 1:    • Video  

In this installment we take a look at an updated version of my Godot 4 pipeline. It makes it easier to import Static and RigidBody 3Ds, and we also walk through another example of assembling a complex collision shape in Blender.
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Get all the files from my blendermarket page:
https://blendermarket.com/products/bl...

Or download the add-on from my Gumroad:
https://michaeljared.gumroad.com/

Attach this as an import script to your GLTF file in Godot:
https://github.com/bikemurt/Godot_Tes...

Make sure this script is located under Scripts/SceneInit.gd in your project:
https://github.com/bikemurt/Godot_Tes...

http://michaeljared.ca/

Thanks for stopping by!