KH2FM Hacking Tutorial - The Definitive Guide To Custom Enemies (Part 1: Planning Phase)

Опубликовано: 06 Июль 2026
на канале: Xaddgx Absol Brasse (Mod Creator)
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Patreon:   / xaddgx  

Merchandise if you want to support my family and get something out of it: https://www.zazzle.com/store/a_stroll...

Download necessary tools:
https://www.mediafire.com/file/x5ypx3...

Tomk1004's model rigging tutorial:
   • Video  

Jazz & Guitar playlist in the background:
   • Jazz and Guitar  

Credit to Soraiko for the moveset tool and GovanifY for updating it to fix some bugs.

0:00 Establishing intentions/intro.
5:23 Gathering animations (Normal MSET).
8:33 Gathering animations (Limits/RCs).
14:44 Gathering animations (ANMs/Cutscenes).
20:42 Planning for your AI/Reaction Commands.

This will be a series that explores making a fully basic custom enemy/boss. In that sense, this will not be utilizing any custom sequences for something truly advanced, but that will be tackled later. This series is going to introduce many concepts, with this video focusing primarily on the collection of animations, figuring out the AI template you'll be using, and planning around that accordingly. Each video will tackle a concept or two individually, to help with organizing all of this information. I have chosen to make Auron a boss for this specific example as he covers all the necessary bases for caveats when it comes to "but what about this" questions. You can see in my notes in the video some of the other concepts that will be covered. For the very few people left that mod this game, this series will serve to explain many of the things I do in Project Aqua. Enjoy.

#KH2 #Mods #jrpg