Vehicle Physics Prototype | Unreal Engine 4

Опубликовано: 22 Май 2026
на канале: exo7341
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Since the U1 project is currently in a routine stage (getting new materials, new meshes, code rework, but no new features to show), here's my last year's micro-project. It's somewhat related to my past UT4 vehicles work, but this time I was trying to implement physics using current UE4 Bodies and Constraints.

Through it looked promising (easy to setup, good collision, and rather natural feeing driving), I found it hard to properly implement tire friction and wheel/engine torque.