So, this is my most advanced prototype to date (fresh and clean physics setup, Pawn-based class that supports Controller possession, clean rigging and mesh anim BP etc).
The suspension seem to work properly only with heavier wheels (and you can see its actually affecting a vehicle as a whole).
Nevertheless, it's far from good in terms of handling and overall in-game integration.
As a pure Blueprint, it cannot be implemented even for solo play - bots can actually possess and man vehicles/turrets, but there's no way (within Blueprints) to prevent them from targeting friendly vehicles & temporarily unpossessed player pawns (as seen from 2:02).
#UT4 #Vehicles #Physics