Pope & XncsX Present: Rise of the Argonauts Mods V2 - Mini-me, godzilla, godmode, noclip + more!

Опубликовано: 18 Сентябрь 2026
на канале: XncsXMods
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http://XPGamesaves.com http://XncsXMods.info

so Pope and I joined forces to bring you these sick mods, including the new Mini-Me mod i havn't shown off before, enjoy!

download:
ISO/FW: http://www.multiupload.com/O9SF7TT907
JTAG: http://www.multiupload.com/TDKJAAUW1U
Mini-me, godzilla, godmode, noclip, superspeed, debug info, debug lines, vision mods

ArmorDamageBonus=999

BurstRadius=999 ;; Radius for the power burst

BurstPower=99 ;; Power for the burst

EffectCone=-1.1 ;; Cone of effect ( cos( degrees/2 ) ) -1.1 will give 360 degree coverage

PercentHealthBoost=9.99 ;; Percent of bonus health (float)

RecoverHealthPercentPerSecond=9.999 ;; Percent of health to recover per second in state of grace (int)

ArmorDamageBoostLevel1=9.99 ;; Percent to increase armor damage by for level 1 (float)

ArmorDamageBoostLevel2=9.99;; Percent to increase armor damage by for level 2 (float)

ArmorDamageBoostLevel3=9.9 ;; Percent to increase armor damage by for level 3 (float)

FleshDamageBonus=99

PowerBonus=9

FleshDamage1=9 ;; How much flesh damage bonus to apply when Jason is behind his target

FleshDamage2=99 ;; How much flesh damage bonus to apply when Jason is behind his target

ArmorDamage1=9 ;; How much flesh damage bonus to apply when Jason is behind his target

ArmorDamage2=99 ;; How much flesh damage bonus to apply when Jason is behind his target

GodPowerRechargeBonusPercent1=9.99 ;; Percentage bonus to God Power charge on a successful backstab hit

GodPowerRechargeBonusPercent2=9.99

HealthGainPercentLevel1=9.999 ;;Percentage health to gain for level 1 (float)

HealthGainPercentLevel2=9.99 ;;Percentage health to gain for level 2 (float)

[LiquidGame.Aspect_BloodFrenzy]
EnemyKillsToActivate=1 ;;How many enemies must die to activate this ability
ActivationTimeLimit=9.9 ;;How much time is allowed to get the activation kills
FrenzyDuration=9.9 ;; How long the buff lasts after activation, kills will reset the timer to this
PowerBoostLevel1=9 ;;When active, how much Power does this ability add
PowerBoostLevel2=9
PowerBoostLevel3=9
PowerBoostLevel4=9
DamageBoostLevel1=9 ;;When active, how much Damage does this ability add
DamageBoostLevel2=99
DamageBoostLevel3=99
DamageBoostLevel4=99
ArmorBreakChanceLevel1=9.9 ;;When active, what is the % chance of instant armor destruction (float)
ArmorBreakChanceLevel2=9.9
ArmorBreakChanceLevel3=9.9
ArmorBreakChanceLevel4=9.9

[LiquidGame.Aspect_BloodDrinker]
HealthGainPercentLevel1=9.999 ;;Percentage health to gain for level 1 (float)
HealthGainPercentLevel2=9.99 ;;Percentage health to gain for level 2 (float)

[LiquidGame.Aspect_ClearOut]
TimeWindow=5.0 ;; The time to track damage for
ActivationPercent=0.01 ;; The percent of max health that must be received to activate
BurstRadius=999 ;; The radius of the burst
EffectCone=-1.1 ;; Cone of effect ( cos( degrees/2 ) ) -1.1 will give 360 degree coverage
BurstPower=99 ;; The Power of the burst

[LiquidGame.Aspect_CourageUnderFire]
DamageBoost=99 ;; Damage increase while in State of Grace (int)

[LiquidGame.Aspect_CriticalHit]
CriticalChance1=9.99 ;; How much Critical Chance to add per level
CriticalChance2=9.99
CriticalChance3=9.99
CriticalDamage1=99
CriticalDamage2=99
CriticalDamage3=99