In this video, I will show you how to implement walk on beams in a climbing system project using Unreal Engine.
You will learn how to create the basic functionality for walking on beams, add some animations for it, and also make the character drop down from the beam. In the second part you will also learn how to make the character jump from the beam to a ledge at a distance and rotate 180 degrees in place.
Timecodes
0:00 - Intro
1:00 - Set Up Detect Beams Function
11:12 - Creating Animations For Walk ON Beam(Can skip this part if you want)
18:26 - Setup Walk On Beam BlendSpace
22:50 - Fixing Animation bugs(ControlRig Issue)
24:16 - I have Replaced our created animations with the one i had buy from marketplace
25:28 - Setup Drop on ledge of beam
39:30 - Fix character not performing shimmy animations after Drop on ledge of beam
42:43 - Add Functionality to randomly fall from either left or right side of the beam
52:26 - Outro
All the animations used in this video are linked bellow.
Basic Animations for walk on beam that i had prepared : https://mega.nz/folder/X0R0kIxQ#4tfLn...
Parkour Animations pack:
https://unrealengine.com/marketplace/...
or you can use any other pack that you like.
If you encountered any difficulties with this climbing system project or have any questions related to Unreal Engine, feel free to join our QNA Patreon tier for just $3 per month. You'll gain access to exclusive content and the opportunity to ask us anything related to game development.
patreon Link: / ykcreations