In this video we go over the Fusion node structure I used to create a full body 2D character animation in Davinci Resolve Studio. This is a very simple animation (no bending knee or elbow joints), but it gives an idea of what can be done with some more detail and fine tuning.
00:00
01:26 Taking a look at the Punisher character node structure
05:21 The using Pivot Points
11:16 The torso/chest and the Warper Tool
15:18 creating the running animation
19:55 Settings I use for exporting animated characters with no background
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Animating 2D Bodies In Davinci Resolve Fusion
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