Lake Water Shader | Normals - Refraction | Part 2

Опубликовано: 12 Май 2026
на канале: KIRK
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#ue5 #epic #unrealengine5 #quixel #Gaea #landscape #refraction #shaders

Hi Viewers! Welcome to my Channel!

In this video we will continue our lake shader by adding water surface normal and refraction. And i will introduce a new way of using parameters.

Here’s what you need to know – I use this channel to explore around
[]- Unreal Engine
[]- Textures
[]- Environment art
[]- Shaders
[]- Level Design
[]- Landscapes
[]- Materials

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