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Descubre las novedades más importantes del NUEVO Update 2 de Vray 6. entre las que destacan:
🔴V-Ray:
Enscape .vrscene importer (Beta)
One-click submit to Chaos Cloud
Integrate Chaos Scatter 4 in the V-Ray installer
Render to texture support for denoising
USD - Support for latest MaxUSD
USD - Implement a workflow for material override
Implement Shadow Select Render Elements
Import IES-type lights from Cosmos
Introduce adaptivity clamp in order to avoid high sampling in overexposed regions of the image
🔴VRayLight, V-Ray Toolbar:
New V-Ray lister
V-Ray, VRayVRmatMtl:
Native rendering of MaterialX Material types from MaxUSD
🔴V-Ray, MultiMatteElement, VRayScene:
Multimatte Include/Exclude list support for USDStage
🔴V-Ray, VRayEnvironmentFog:
Add "phase function" functionality to VRayEnvironmentFog
🔴VRayLight:
Add Directional strength parameter for blending diffuse and directional distribution for VRayLight
🔴V-Ray GPU:
VRayEnmesh GPU support
V-Ray GPU bitmaps caching when rendering animations
Multiply by opacity for VRayLightMtl in V-Ray GPU
Support for 3Ds Max Standard light projection map on GPU
Add support for MultiMatte Render Element on V-Ray GPU grid volume shader
Add support for VRayCryptomatte Render Element on V-Ray GPU grid volume shader
🔴VFB:
Post chromatic aberration in the VFB
Add Color to the "Background" layer in VFB
🔴VRayOSL:
Color management support in OSL
🔴VRaySamplerInfoTex:
Additional info options in VRaySamplerInfoTex
🔴V-Ray, V-Ray GPU
Add support for "Color From Particle Channel"/"Color From RGB Channel" from Phoenix Particle
Shader on V-Ray GPU
🔴VRayVolumeGrid
Add a right-click popup menu with a "Clear" action that would unlink connected objects from Node selector buttons in 3ds Max
Optimize the rendering of many instanced V-Ray Volume Grids with V-Ray Standalone CPU
Option to expose the streamline preview as native 3ds Max splines
🔴vdenoise.exe:
Add the upscale option to the standalone denoiser tool
Lista completa en: https://docs.chaos.com/display/VMAX/V...