Basics of Mipmaps in Unity Part 1! Import Settings and Custom Mipmaps! ✔️ 2021.1 | Game Dev Tutorial

Опубликовано: 20 Март 2026
на канале: Ned Makes Games
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✔️ Works in 2020.3 ➕ 2021.1

Mipmaps are scaled down versions of textures Unity generates and draws when a texture takes up a small area on the screen. This saves memory and looks better to boot! In this video, I go over Unity's mipmap generation settings and show how to create custom mipmaps. I also quickly demonstrate a cool trick Nintendo used to make Mario Sunshine's water!

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💻 Links
Please be careful downloading and installing programs on your computer. Do so at your own risk!
► https://www.imaginationtech.com/devel...

💬 Video transcript
► https://docs.google.com/document/d/1G...

✨ Follow up videos
► DDX and DDY:    • Basics of Partial Derivative Shader Funcs ...  
► Mipmips in shaders:    • Basics of Mipmaps in Unity Part 2! Shaders...  

⏲️ Timestamps:
0:00 Intro
1:59 Importer settings
5:14 Custom mipmaps
8:31 Quick water caustics
10:31 Wrap up and credits

🎖️ Credits and references:
• Lennard Demes: various textures - https://cc0textures.com
• freepik: Wrinkled paper - https://www.freepik.com/premium-vecto...
• Astigmatic: Special Elite font - https://www.fontsquirrel.com/fonts/sp...
• LongplayArchive: Longplay of Super Mario Sunshine -    • Longplay of Super Mario Sunshine  
• Procedural Worlds: Gaia 2 skybox - https://assetstore.unity.com/packages...
• Unity Technologies: Standard Assets (for Unity 2018.4) - https://assetstore.unity.com/packages...

Music:
Perspectives by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song...
License: https://filmmusic.io/standard-license

#GameDev #IndieDev #Unity