The order in which we place modifiers matters, especially for clumping. The first modifier we made had large clumps inside it. The second one is for breaking the large clumps into smaller clumps. Another reason for adding the second clump modifier is the shorter hair. Shorter hair tends to act differently then longer hair. Hence we need to do it for that.
Changing the mask to 0.8 gives us some variation too. Another important thing to note is that if we ever change the large clumps, be sure to come into the smaller ones on top of them and hit generate again for proper results!
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