To the surprise of no one, I've ended up pushing back the release of Dreamsequence 1.4 to cram in more features. I think this update will be the most significant one yet in terms of making it a serious creative tool.
I've been in design hell for the past week but finally broke through and treated myself to a little session this morning, which I'm sharing here. I did 2 takes and things got pretty silly in the second one, but I enjoyed it and maybe you will, too.
Patch notes:
Not ready to demo the new stuff yet but some of it is in here; significantly, this exercise used only one chord degree.
All sounds are nb_polyperc which I'm thinking of bundling with the script as a lightweight voice that deals well with a lot of polyphony. I ran it through Norns' compressor and OTO BAM with some voices having a bit of saturation and delay from fx tanh, fx delay. I still much prefer doing sound design with my modular but it's cool that it's possible to do quite a bit entirely in-the-box with NB.
More about Dreamsequence at https://l.llllllll.co/dreamsequence