Technical demonstration of automatic generation of terrain in real time. The demo was created in the graphical engine Akra Engine. Graphics API - WebGL.
The demo uses the following features:
1. Frustum culling
2. Generating tile map
3. Generating hight map
4. Generating normal map
5. Sort the queue for rendering
6. Dynamic octree scene graph
Technical details:
Browser: Chrome 17
GPU: radeon HD5850
No webgl extensions was not used.
Project site: http://odserve.org