Racing Game UI - Part 2: Creating a gauge with the car stats and a lap timer | Coherent Gameface

Опубликовано: 29 Сентябрь 2024
на канале: Coherent Labs
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This is part 2 of our Racing UI series. In this video we'll demonstrate how to create a gauge with a speedometer, a tachometer (engine rpm) and gears. As an added bonus we'll also show how to create a lap timer that will show the current laps, the current time, the best lap time and the last lap time.

We'll be diving into a new way of communicating between the game and the interface called data-binding.

Coherent Gameface is a game middleware that allows you to create user interfaces for your game using web technologies.

Game Engine: Unreal Engine 5

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Timestamps:

0:00 Intro
0:27 Creating the gauge
4:54 Adding RPM to the gauge
12:27 Adding the speedometer to the gauge
15:10 Adding the gears to the gauge
22:28 Binding our UI to the game data
43:57 Preview the gauge in the game
44:33 Creating the lap timer
53:03 Binding our timer to the game data
57:51 Seeing everything inside the game